Viktor Sykes

Dhampir Investigator, Lamplighter

Description:

Name: Viktor Sykes | Race: Dhampir | Height: 6’2"
Player: Dan | Gender: M | Weight: 190 lbs.
Update: 1 | Age: 29 | Eyes: Blue
Align: NG | Size: M | Hair: Black
Deity: Cayden Cailean | Speed: 30ft | Hand: Right
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Ability | Temporary | Class Level
Score Mod | Score Mod | Investigator (Lamplighter) 1
STR 10 0 |
DEX 18 +4 |
CON 10 0 |
INT 18 +4 |
WIS 13 +1 |
CHA 10 0 | XP: 0 Next: 2,000
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Total Current Subdual | Total Dex Misc
HP: 8 8 | Init: +4 = 4 + xxx
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Total Armr Shld Dex Misc
AC: 19 = 10 + 4 + 1 + 4 + xxx
Touch: 14 = 10 + xxx + xxx + 4 + xxx
FlatFoot: 15 = 10 + 4 + 1 + xxx + xxx
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SAVES Ability
Bonus Base Mod Magic
Fort (Con): +0 = 0 + 0 + xxx
Ref (Dex): +6 = 2 + 4 + xxx
Will (Wis): +3 = 2 + 1 + xxx
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Base Total Base Str Size | Base Total Base Dex Size
Melee: +0 = 0 + 0 + xxx | Range: +4 = 0 + 0 + xxx
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Combat Total Base Str Size | Mnvr Total Base Str Dex Size
Mnvr: +0 = 0 + 0 + xxx | Defense: 16 = 10 + 3 + 0 + 3 + xxx
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ABILITIES/FEATS
H Armor Proficiency: Light – no penalties on attack rolls while wearing light armor
H Inspiration – Can augment skill and ability checks through inspiration. Inspiration pool equal to 1/2 investigator level + Intelligence modifier, minimum 1. Inspiration pool refreshes each day. As free action, can expend one use of inspiration to add 1d6 to result of check, including any take 10 or 20. Choice made after check is rolled and before results are revealed. Can only use inspiration once per check per roll. Can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending inspiration use, provided trained in skill. Can also be used on attack roll and saving throws, at cost of two uses of inspiration. In case of saving throws, inspiration is immediate rather than free action.
H Alchemy – Like an alchemist, an investigator prepares his spells by mixing ingredients and a tiny fraction of his own magical power into a number of extracts, and then effectively casts the spell by drinking the extract. These extracts have powerful effects, but they are also bound to their creator. Extracts behave like spells in potion form, and as such their effects can be dispelled by dispel magic and similar effects, using the investigator’s level as the caster level.
H Trapfinding – Add 1/2 investigator level to Perception checks made to locate traps and to Disable Device checks, minimum 1. Can use Disable Device to disarm magical traps.
H Lamplighter – Can take a move action to create a small flame that immediately ignites a lamp, torch, or similar flammable item held by investigator.
1 Weapon Finesse – Can use Dexterity modifier on attack rolls with light weapon, elven curved blade, rapier, whip, or spiked chain.

Dayborn – Unhindered by daylight.
Manipulative – Gain +2 racial bonus on Bluff and Perception checks.
Negative Energy Affinity – React to positive and negative energy as if undead. Positive energy harms and negative energy heals.
Darkvision – Can see perfectly in the dark up to 60 feet.
Low-Light Vision – Can see perfectly in the dark up to 60 feet and twice as a far as humans in dim light.
Undead Resistance – Gain +2 racial bonus on saving throws against disease and mind-affecting effects.
Resist Level Drain – Take no penalties from energy drain effects, though can still be killed if accrues more negative levels than Hit Dice. After 24 hours, negative levels taken are removed without need for saving throw.
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Inspiration Pool: 5
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Trapfinding: +2
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Poison Resistance: +4
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Investigator Talents:
3 Quick Study – Can use studied combat ability as swift action instead of standard action.
5 Underworld Inspiration – Can use inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending inspiration use. Must be trained with skill.
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TRAP SENSE: +1
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Formula Book (CL 1st):
1st anticipate peril, cure light wounds, enlarge person, heightened awareness, monkey fish, reduce person
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Extracts Prepared:
1st (2/day)
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SAVE DC (Extract Level + Ability Mod + 10):
1:/15
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Skills:

Acrobatics +6 = 1 rank + 4 Dex + 3 trained – 2 Armor Check Penalty
Appraise +9 = 1 rank + 4 Int + 3 Trained + 1 Trait
Bluff +6 = 1 rank + 0 Cha + 3 Trained + 2 Race
Craft (Alchemy) +8 = 1 rank + 4 Int + 3 Trained
Diplomacy +4 = 1 tank + 0 Cha + 3 Trained
Disable Device +6 = 1 rank + 4 Dex + 3 Trained – 2 Armor Check Penalty
Knowledge (Local) +8= 1 rank + 4 Int + 3 Trained + 1d6 Inspiration
Knowledge (Planes) +8= 1 rank + 4 Int + 3 Trained + 1d6 Inspiration
Perception +8 = 1 rank + 1 Wis + 3 Trained + 2 Race + 1 Trait
Sense Motive +5 = 1 rank + 1 Wis + 3 Trained
Stealth +6 = 1 rank + 4 Dex + 3 Trained – 2 Armor Check Penalty
Use Magic Device +4 = 1 rank + 0 Cha + 3 Trained

Traits:

Goblin Watcher – +1 trait bonus to Appraise and Perception checks, and a +5 trait bonus on Appraise checks to determine most valuable item in treasure hoard.
Student of Philosophy – Can use Intelligence modifier in place of Charisma on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Accelerated Drinker – May drink as a move action instead of a standard action as long as you start turn with potion in hand.

Drawbacks:

Pride – When threatened, accused, or challenged, -2 penalty on Diplomacy and Sense Motive checks involving creature until creature apologizes.

Languages: Common, Draconic, Goblin, Elven, Halfling

Gear: Rapier, Masterwork Buckler, Chain Shirt, Investigator’s Kit

Gold: 5 gp

Weapon: Rapier Weight: 2 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +4 | 1d6 +0 | 18-20/x2 | x | Piercing | x

Bio:

Viktor Sykes

Rise of the Runelords Bronzeroar